![]() ![]() ![]() They first must hijack a Hyperion caravan that is transporting cargo to another outpost. She has the first piece with her old cohorts having the others. She tells them that the treasure can only be located using a special lens called the "compass" which was split into 4 pieces. After dealing with the bandits, they meet Captain Scarlett who kills one of her crew for an unknown reason. They find her ship, only to be attack by a band of Sand Pirate outcasts. After claiming all the parts and repairing the Sand Skiff, the Vault Hunters head to Wurmwater, where Captain Scarlett is located. The find the last parts near a Sand Worm colony, the Queen Sand Worm steal the parts and must be killed to claim the part. They must find the needed parts from Shanks 'friends' to repair the vehicle. He tells them they need a Sand Skiff to reach her, He lends them his but it suddenly brakes down. He tells them to find Captain Scarlett who also has an interest in the treasure and of course plans to double-cross the Vault Hunters after they find the treasure. After dealing with the pirates, the Vault Hunters meet Shade who, being deranged due to the drought and his loneliness using the corpses of the other townsfolk as company. ![]() They find the town being pillaged by Sand Pirates who are trying to steal the town's remaining water. The Vault Hunters, having been notified of a secret treasure, travel to Oasis, a small ocean side town that suffered the same affects as the Parched Fathoms from the first game. The story begins with Marcus telling another story to an orphan boy about the Treasure of the Sands. Legends speak of Captain Blade's Lost Treasure of the Sands, of a prize so great that men would turn the sands red in pursuit of it of a pirate queen, courageous and deadly, who would stop at nothing to find it of a monstrous Leviathan of the Vault Hunters who journeyed to the desert town of Oasis, not knowing the horrors that would befall them. StoryĪs spoken by Marcus Kincaid at the start of the DLC: Prices are subject to seasonal changes and sales. Priced at $7.99 USD/$14.40 AUS in the In-game store.Īll prices are base listings.Stalker with a Crush: Herbert is so obsessed with Scarlett to the point of even recording her snoring.Stalker Shrine: Herbert has one in his home with loads of stuff about Scarlett.Nice Job Breaking It, Hero: The shot required to open the chest at the end of "Crazy About You" also broke the last compass piece.Discard and Draw: "Captain Blade's Otto Idol", the reward for completing "Message in a Bottle (The Rustyards)", is a relic that allows the carrier to restore health by killing enemies in exchange for a reduction in "Fight For Your Life" time (thus making the carrier more respawn-vulnerable).The challenge "My Main Squeeze" requires the Vault Hunters to locate and squeeze 5 Scarlett-shaped dolls.The sidequest "Catch a Ride, and Also Tetanus" has Scooter tasking you with finding five car parts scattered across the area.Scarlett advices the Vault Hunters to wash their hands after delivering the recordings to Herbert. A Date with Rosie Palms: Implied after the Vault Hunters collect all of Herbert's ECHO recordings.These missions, the associated sidequests and challenges, and the "The Rustyards" area show examples of: In addition, the area is home to the challenges "Crow's Nest", "Cult of the Vault" and "My Main Squeeze". The mission takes place in The Rustyards, with the sidequests "Message in a Bottle" and "Catch a Ride and Also Tetanus" also take place. In it, not only the players must get the Compass piece but also five ECHO recorders to be delivered to her. She also sacked him because, well, he ended up infatuated with her.Īfter you talk to Herbert, the mission "The Hermit" will be complete, and a new mission "Crazy About You" will be given to the Vault Hunters. She also tells you that Herbert used to be welcome in Scarlett's ship because of how much he knows about Captain Blade's treasure. Captain Scarlett, giving you the mission "The Hermit"Īfter getting the third piece of the Compass, Scarlett sends the Vault Hunters into The Rustyards, east of Wurmwater after passing through a heavily-armed Bandit camp, with a gift for Herbert, the titular Hermit. ![]()
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